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Medieval 2 Total War Units Addon Mod V10 Download

Prezentaciya na temu matematika v professii povara 2. Oct 05, 2011  Potencije - matematika 1, zapiši u obliku potencije sa bazom 3 - instrukcije - vj.br.5. This feature is not available right now. Please try again later. Published on Oct 5, 2011. Write something about yourself. No need to be fancy, just an overview. No Archives Categories.

It is recommended that you have a fresh install of Medieval 2: Total War and then patched to 1.2 or 1.3. **Basic FactsThe Broken Crescent campaign features a gameworld spanning from Anatolia to.

Posted on 01/28/09 @ 10:35 PM File Details Game Version: Gold Edition Medieval II Total War: Mongolphobia Mod v3.1 README By: EL_Bandito(HG) Last Updated: 2009-02-15 IMPORTANT: The Mongolphobia Mod is done with M:TW2 “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat. Therefore it is vital that you have already installed the expansion and the above two mods before adding mine. ______________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________ I. INTRODUCTION II. REQUIREMENTS III. EXTRACTING AND MERGING THE FILES IV. TECHNICAL CHANGES MADE V.

QUESTIONS AND ANSWERS VI. LEGAL INFORMATION ______________________________________________________________________ I. INTRODUCTION ______________________________________________________________________ This mod features four previously unplayable factions; The Mongols, the Timurids, Papal States, and the Aztecs with freshly buffed strengths and brand new units. One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW. Calling the Mongols best cavalry faction was almost a joke. Therefore, I took time to forge the Mongols and the Timurids into a truly decimating force that people will mention with fear. Same goes with Papacy and the Aztecs, though their changes came later.

Also helps the TW veterans a better stone to grind their skills. I took the liberty of adding some imaginary units too.

Some jaw-dropping powerful, I should add. *NEWBIE ALERT!!!* As of Version 3, Mongolphobia Mod difficulty level increased dramatically when you play against the Mongols, Timurids, Aztecs, and Papacy. Newbies beware!

Others who love challenges play on very hard difficulty to test your skills to the max.:D The mod took me a couple of hundreds of hours to make so please try to appreciate the work I put into it. That means you should copy and distribute this mod to whoever interested in it without consulting me. It is for everyone^_^ ______________________________________________________________________ II. REQUIREMENTS ______________________________________________________________________ REQUIREMENTS are as follows: 1. A functioning PC with installed M2:TW, “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat 2. Nerve to mess around with your M2:TW files. Foresight to back up (make copies and store it elsewhere where you can find it easily) the files which you are about to change.

IMPORTANT: Mongolphobia Mod version 3 is a stand alone mod. Thus you don’t need to install version 1 first or anything. If you have version 1 or 2 installed already, the addition won’t cause any technical problem. Be sure to correct me in that regard. ______________________________________________________________________ III.

EXTRACTING AND MERGING THE FILES ______________________________________________________________________ The Mod will be in compressed mode when you download it so first of all it needs to be extracted. Any unzip/extract programs will do the job. There should be nine folders inside the Mongolphobia Mod v2 folder along with this README file. They are labeled: Dump Contents in _Units folder Dump Contents in Attachmentsets folder Dump Contents in Data folder Dump Contents in Imperial Campaign folder Dump contents in Menu folder Dump Contents in Text folder Dump Contents in Unit_Info folder Dump Contents in Units folder Dump Contents in Ui folder What I want you to do is to get the files inside of those nine folders and put them in the corresponding folders of your own game, thus replacing some of the files. Here are their locations. Don’t worry, the procedure is very simple. Just a matter of copy and paste ^_^ IMPORTANT: I don’t want you to simply replace the folders with the ones I gave you.

Medieval 2 Total War Units Addon Mod V10 Download

What I do want you to do is to take the files inside my folders and put them into your original Retrofit folders thus replacing some, not all of the files. Those who played my previous Mongolphobia versions should have no problems, hehe.;) 1. The _Units folder contents are found in (Do not confuse _Units folder with Units folder please) M2TW mods retrofit data unit_models _units 2. The Attachmentsets folder contents are found in D: M2TW mods retrofit data unit_models attachmentsets 3. The Data folder contents are found in M2TW mods retrofit data 4. The Imperial Campaign folder contents are found in M2TW mods retrofit data world maps campaign imperial_campaign 5. The Menu folder contents are found in M2TW mods retrofit data menu 6.