Cc Generals Zero Hour Maps Pack Download
Hills of value description (online multiplayer only) this is a 2-player 'no frills' Temperate map with mountains and valley area. Buildings scattered about the middle of the map to garrison your troops in.Good supply of money and room to build. 'you can try this in skirmish it worked for me'....Airforce Desert description (online multiplayer/skirmish) There is no connection between the two start positions so this map is only created for airforce general. There are 3 amphibious vehicles avaiable on every site to cross the ocean with infantry or burton....[2pl] stronghold description online/skirmish in the upper right corner is an aircraft carrier and two battleships and pretty many tech goodies to capture. It's very good amount of room to build....Arena description (online/skirmish) The final, improved version of the arena map.
Details Command Conquer Central is a CC Resource center. Details CWC is a CC Generals Zero Hour Total Conversion. Details Lots of maps to download Generals. C&C Generals Zero Hour Maps 43 Pack 1 -o- C&C Generals Zero Hour Maps 3-19-2011 neww!! Programmu 2d place 3 9.
Arena is an average sized skirmish map where players start in an open valley....Abandoned Boss Base Capture description (online/multiplayer) This 4player map is modeled from one of my favoritee zero hour maps. Capture the abandoned boss buildings in the center of the map to gain the advantage against the other players.
I thought up this map with 2 vs 2 online or free 4 all online in mind. This map can be used for skirmish and online play I had the most fun with it online. Good map for the combat chinook.
Capture,capture,capture, is how you turn the tables in this map....Arena Of Fate description (skirmish) This is a conversion of a map that was originaly made for the generals game. A 4-player Desert 'oasis' type multi-level landscaped map with oil derricks and refineries and all the detailing that goes with an oil comunity. Bunkers at base entry locations helps with defenses. There are a variaty of tech structures avaiable for capture. Small island in the middle.
Goodie crates at various locations on the map. Buildings to garrison. Plenty of cash resources!
Map has been tested and optimized for skirmish play against the cmoputer. Should give ya a good battle if played against medium or hard army....Arena 82 ((NO DESCRIPTION!!!))... New map pack comming SOON!!!! Many more maps included!!!
Contents • • • • • • • • • • • Background [ ] Zero Hour also contains 3 new campaigns of five missions each, one for each side, with their chronological order being USA first, GLA second, and China last. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a video of a news reporter of the respective side giving details about the situation and instructions for what to do behind the current mission. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns. Plot [ ] USA [ ] The beginning of the US campaign relates to the. The GLA uses the to fire a toxin warhead at a US naval base in, prompting the US to respond before another missile can be fired.
A Chinese assault on the base had previously failed, so the US uses the powerful Chinese arsenal to overrun and destroy the missile silo using a. The US then tasks itself with watching over the relief effort by the in, however GLA incursions make the relief mission difficult. A US in the region provides aerial cover as US forces storm a secret GLA base, unintentionally discovering documents relating to 'Dr. Thrax', a GLA General who through almost unlimited funds in plans to develop Gamma Toxins. The USA responds by invading the oil fields funding the program, but it is soon learnt that Dr. Thrax has already developed the agent and plans to fire missiles loaded with the toxin at major US cities.